Completed demo of my character Aine's puppet-animated walk. Though not as fun as frame-by-frame animation but more fun than kinetic typography, I enjoyed creating and animating a puppet for the first time in Flash. There's a lot of frustration to be had from trying to avoid breaking the seams of the characters limbs that I know could have been avoided with a character without the typical cartoon outline, but I like outlines too much to spare myself the hassle (and you don't learn from avoiding challenges!)
I've tried animating puppets in the past on After Effects, so I was glad for the chance to learn it in Flash. Naturally, I have to compare the two. The parenting and organization of AE was sorely missed. However, Flash's ability to alter drawn pieces and simultaneously create frame by frame animation alongside it is a fair trade off. I'm leaning towards Flash now but, for the moment, I can't really say if I have a preference. Guess it all depends on the project.
And as for the character herself, Aine's not terribly well-developed within her story, but I knew her personality and motivations going into the assignment. I wanted to create an eager and enthusiastic walk for her and, technically, combine puppeting and frame by frame, for me. There's something that seems too bouncy to me in her walk, but I forgive her shortcomings because of how cool tweening makes animating look.
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