Thursday, September 19, 2013

12 Principles: Animatic


My animatic for my 12 Principles of Animation assignment. It's sort of underwhelming as far as animatics go; the finished piece should be around ten seconds, so I didn't make the staging very dynamic. However, the characters movement will be dynamic, which will be the focus. Now that I've started the animation aspect, I realize it would have been more helpful if I added more movement in the animatic to go off of.

I'm going frame-by-frame (because it's my favorite form of animation) and then printing out the frames and taking photos of those frames.

Tuesday, September 17, 2013

12 Principles: Storyboard

Storyboard for the 12 principles of animation assignment. Went with the fourth idea, by popular demand, of a person being slapped. Again, my principle is timing. The slap itself and the slower head turn that precedes it are the prime example of timing in my animation.


12 Priciples: 5 Ideas

My assignment is to create a stop motion video based on one of the 12 principles of animation. My principle is timing.


1. Hammer and nail:
This was my initial image given to me to illustrate timing. The hammer would swing back and forth subtly before descending onto the nail.

2. Tortoise vs. hare:
The rabbit and turtle would have different spacing, but the same timing and would reach the goal at the same time.

3. Boat vs. shark:
Essentially the same concept as #2.

4. Head turns:
The figure would do a slow head turn, then while slapped their head would turn quickly.
 
5. Ant vs. shoe:
The shoe appears slow, while the ant is frantic and fast.

Monday, September 9, 2013

After Effects Bouncing Ball



Second assignment in my animation class.

For the most part I prefer working in after effects to stop motion, but I ran into similar problems trying to make my ball bounce seem more natural. I made less "frames" after the arc and added more before it, but it still looks like a happy sentient ball jumping around.

I wanted to make the video look real cartoon-ish by drawing the ball and making it shiny, but I think it messed me up a bit because I couldn't find a way to make the ball spin without moving the anchor point, but moving the anchor point ruined the squash and stretch. So I left that alone and it makes the ending roll look especially static. I suspect there's some kind of mask that would help me spin a shiny ball, but I don't know it. Yet.

Also worth mentioning: I don't have any grudge against babies. Just so that's clear.